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Hold On is a top-down arcade style game that through a constant barrage of enemies and an environment changing for the worse tests your ability to protect those people, places and things that you love most. This game has no end and it will only get worse from here.

This game intends to evoke, through mechanic and sound the sense of loss, melancholy and ever decreasing options that Syrians face and have faced for years in a way that is accessible to them and that they would recognize. It also speaks to the stress and sadness that pushes people to flee their homes for the unknown dangers and unwelcoming atmosphere of other nations.

This game is intended for play in a structured and mediated environment such as a gallery or museum with other game/art pieces on the impact of the Syrian conflict. Hold On is one of several planned short game vignettes exploring the experience and impact of the Syrian civil war.